Here’s what I want to do in all my Mod Matrices:
- when depth of a modulation = 0, then all of its controls should be RED (or grey in FW3)
- when depth of a modulation <> 0, then all of its controls should be GREEN
I try to solve this by giving a function colorDepth to the depth controls, but how do I then in the lua function:
- retrieve the actual control belonging to that depth ?
- retrieve the actual position (slot) of the control in FW2, or control ID in FW3?
- find the 3 three adjacent controls?
- in FW2 , these are the ones occupying the slots - 6, -5 and + 1 compared to the one of Depth
- in FW3, these are the ones with an ID - 2, -1 and + 1 compared to the one of Depth
I’m doing this for a configuration screen (and some other stuff).
I just pulled up my most recent preset, but it looks like my last changes were not saved.
Basic idea (I’ll paste pic, code a bit later) is to define the consecutive controls and then either use
local message = ValueObject:getMessage()
local paramNum = message:getParameterNumber()
-- 53 is the magic number of the first param in the list - 1 just to make array indexing easier
local ccToSend = ccMap[paramNum - 53]
or
local message = ValueObject:control()
local paramNum = control:getId()
-- 121 is the first ID of the controls -1 just to make indexing into arrays easier
local ccToSend = ccMap[paramNum - 121]
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attached is a zip file with a couple screen shots and a text file with the code that implements it
Hope some of it helps
you’ll also need this array (forgot to copy/paste it)
trkCCName = {“Volume”, “Feedback”, “Pan”, “Speed”}
cc_config.zip (33.5 KB)
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congrats by the way on being 2 years on the forum !
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Seems like just yesterday asking my first questions.