[4.0.0] Morphing is tied to randomization

Hi!

I think this is a bug in the morphing functionality: The random value seems to be tied to the morphing. When i move one, the value of the other moves as well.

If you track the handle and the line in this video, you can see how it’s impossible to change only one: https://photos.app.goo.gl/wbDdBgggMcnR8RyaA

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Not really a bug, It was designed that way. But as you described that I realized I could use separate “values” for morphing and for randomization. I will give it a try to ensure it is not too confusing.

Thanks for the quick reply! Maybe i just don’t understand how i can morph between two snapshots without any randomization.
Please let me know if there is already a way.

If not, that would be very useful for me to separate the two values!

Have you seen Morphing slots?

In short, each pair of snapshot slots in the two top rows has two physical knobs assigned. The left knob of the pair controls morphing interpolation between the two snapshots. When morphing, a “position” style indicator is used:

image

This indicator shows the amount of interpolation between the snapshots. When it’s fully to the left, you hear the values from the left snapshot; when fully to the right, you get the right snapshot’s values. Any position in between results in an interpolated blend of the two, depending on the indicator’s location.

The right knob controls randomization between the two snapshots. The extent of randomization depends on two factors:

  • The difference in parameter values between the left and right snapshots.
  • The position of the randomization fader.

image

When the fader is at 0 (far left), no randomization is applied—you get the exact sound of the left snapshot. As you move the fader to the right, Electra introduces increasing amounts of randomization. This is based on the parameter differences between the snapshots, scaled by the fader position. When the fader is fully to the right, values are randomized across the full range between the two snapshots. At the center position, values are randomized within a range defined by the left snapshot plus 50% of the difference from the right snapshot.

Note 1: Morphing does not alter the snapshots themselves. It calculates new, blended values in real time and sends them out. If you want to keep the currently morphed sound, save it as a new snapshot using the [SAVE CURRENT] button.

NOte 2: Switching between morphing and randomization will recalculate values based on the rules described above. Importantly, neither mode affects the other—each operates independently.

Note 3: By using two snapshots for both morphing and randomization, you get fine control over what will be morphed/randomized and how much - simply by setting values the these two snapshots. Any parameter that has the same value in both snapshots will be excluded from the changes.

Ok, but your Note 2 ist not what i see in the video: The two sliders are linked together. If i move one, the other takes the same value.

This must be a bug then, right?